Sebastian Fok — Portfolio ©2026(Loading)
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Project

Year

2023

Role

3D, Environment

Tools

After Effects, Shapr3D, Blender, Photoshop

The Citadel gate — final render

In motion

A slow push through the gate, graded for mood.

Camera pass

Shading study

Material and lighting passes building, closeup and ground.

Shading study — building
Shading study — closeup
Shading study — ground

Blockout

First massing done in Shapr3D, then refined and detailed in Blender.

Shapr3D blockout, view one
Shapr3D blockout, view two

Reference

The mood leans on the dystopian architecture of Zdzisław Beksiński.

Beksiński reference painting
Reference — Zdzisław Beksiński
Full shading pass
Full shading pass

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